Perlin Noise Generator

It would definitely be Free and there would be no crediting. The only thing i would put is no re - posting it as your own

The last part is against the ToS from what I know, and you get Banned instantly, as itā€™s a direct 3rd Strike

What? Your not allowed to tell other people not to copy your work?

anyways

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ive created a little forest :smiley:

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you can make really cool stuff if you put that number really high

I meant that saying other peopleā€™s work is yours is against the rules

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[Welcome to the jungle plays in background]
Very cool!

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Iā€™d love to see something like procedural path/road placement and having houses/buildings lined on those roads.
Could become a pretty powerful tool for like Apocalypse Rising-type games with infinite world exploration.

Biomes and biome-specific model placement would also be an very welcoming feature.

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I was experimenting with thatā€¦ I was making it so certain objects can only spawn on water, and on land.
I scrapped it for, now, But im thinking of adding biomes, and biome only things. If youā€™d like to test the script out, iā€™d love to give it for testing

Basically you are creating the Terrain Editor Generate function, sounds cool! I would certainly use it! Keep up the good work!

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Thats what i thought at the start lol. the reason i made this was to do with the ZX Spectrum. I used the same forumula on that years ago

Reminds me, Iā€™ve written my own terrain generator before.
One that uses triangle terrain (wedge parts) and one that uses Roblox voxel terrain.
For placing buildings and such I would flatten parts of the terrain so roads and houses could be placed.

First normal terrain is generated that completely disregards building placement.

A second pass/function places roads and connects them all together.

Now since the roads might be placed inside mountains and what not, a third pass loops through all of them and flattens the terrain within a proximity.

For voxel terrain this can be hard to do but itā€™s relatively easy to do for triangle or part-based terrain like yours.

Edit: If Iā€™m correct this is called ā€œmulti-pass terrain generationā€.
Rather than doing everything all at once, it happens in multiple loops/iterations.

First terrain, stuff like erosion/rivers are added in a second pass/iteration.
In a third/fourth iteration structures can be added.
And in the last/final iteration the terrain is shaped post-generation so it blends together.

This type of generation can be a bit slow but can be sped up using a chunk system and using something like parallel Luau you can probably multi-thread it.

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Generator Testing, V1.1 Has Been Coded


This is an image Rendered with [Upcoming Project] Of An Image, Completely Made With The Perlin Noise Generator!

In this scene itā€™s Morning, with a campfire in the woods.


This render was literally made in 2 minutes all i did was find a good location and change the time!

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The only Things i had to make were the logs, and i grabbed the Tree Mesh Of Toolbox [It looks weird as i have multiple scaled different heights].

This is it so far, i think it will get much better in the future!

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Iā€™m thinking of turning it into a module as well as a visual plugin. the reason is if you want set places with stuff you cant do it as the map only shows in - game. That way i could turn it kinda into the terrain editor.

What do you guys think

Huge Update To Generation, Visual!

Hello Again. Huge update today. Iā€™ve turned it into a visual plugin. You can either use the module, or use the visual plugin. Whats good about the visual plugin is that it generates the map when studio isnā€™t in Run Mode. This way you can edit the map :smiley:

What do you think of this change?

  • 1 - Wonā€™t Do Anything, Bad Change, Revert :-1:
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  • 3 - Itā€™s fine, could be betterā€¦
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  • 5 - Itā€™s ok, I like this change. :neutral_face:
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  • 7 - Pretty cool, Could Mess Around With Itā€¦
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  • 10 - Epic Change :smiley: Keep Going!! :smiley:

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Bye!

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Where can I get the Plug-In?
Could you link it here! Iā€™ll be glad to use it

Dont sue my plugin please :cold_face:

its still way in testing but if youā€™f like to test you can

Iā€™m on phone so sometimes I write ā€œsueā€ instead of ā€œuseā€

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Would you like to have a try at the visual version?

Certainly! I would greatly appreciate it!

Another Update :eyes:


The Second Type Of Perlin Noise. This creates more ā€˜Hillyā€™ Terrain

Whatā€™d you think?

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0 voters