It would definitely be Free and there would be no crediting. The only thing i would put is no re - posting it as your own
The last part is against the ToS from what I know, and you get Banned instantly, as itās a direct 3rd Strike
What? Your not allowed to tell other people not to copy your work?
anyways
ive created a little forest
you can make really cool stuff if you put that number really high
I meant that saying other peopleās work is yours is against the rules
[Welcome to the jungle plays in background]
Very cool!
Iād love to see something like procedural path/road placement and having houses/buildings lined on those roads.
Could become a pretty powerful tool for like Apocalypse Rising-type games with infinite world exploration.
Biomes and biome-specific model placement would also be an very welcoming feature.
I was experimenting with thatā¦ I was making it so certain objects can only spawn on water, and on land.
I scrapped it for, now, But im thinking of adding biomes, and biome only things. If youād like to test the script out, iād love to give it for testing
Basically you are creating the Terrain Editor Generate function, sounds cool! I would certainly use it! Keep up the good work!
Thats what i thought at the start lol. the reason i made this was to do with the ZX Spectrum. I used the same forumula on that years ago
Reminds me, Iāve written my own terrain generator before.
One that uses triangle terrain (wedge parts) and one that uses Roblox voxel terrain.
For placing buildings and such I would flatten parts of the terrain so roads and houses could be placed.
First normal terrain is generated that completely disregards building placement.
A second pass/function places roads and connects them all together.
Now since the roads might be placed inside mountains and what not, a third pass loops through all of them and flattens the terrain within a proximity.
For voxel terrain this can be hard to do but itās relatively easy to do for triangle or part-based terrain like yours.
Edit: If Iām correct this is called āmulti-pass terrain generationā.
Rather than doing everything all at once, it happens in multiple loops/iterations.
First terrain, stuff like erosion/rivers are added in a second pass/iteration.
In a third/fourth iteration structures can be added.
And in the last/final iteration the terrain is shaped post-generation so it blends together.
This type of generation can be a bit slow but can be sped up using a chunk system and using something like parallel Luau you can probably multi-thread it.
Generator Testing, V1.1 Has Been Coded
This is an image Rendered with [Upcoming Project] Of An Image, Completely Made With The Perlin Noise Generator!
In this scene itās Morning, with a campfire in the woods.
This render was literally made in 2 minutes all i did was find a good location and change the time!
The only Things i had to make were the logs, and i grabbed the Tree Mesh Of Toolbox [It looks weird as i have multiple scaled different heights].
This is it so far, i think it will get much better in the future!
Iām thinking of turning it into a module as well as a visual plugin. the reason is if you want set places with stuff you cant do it as the map only shows in - game. That way i could turn it kinda into the terrain editor.
What do you guys think
Huge Update To Generation, Visual!
Hello Again. Huge update today. Iāve turned it into a visual plugin. You can either use the module, or use the visual plugin. Whats good about the visual plugin is that it generates the map when studio isnāt in Run Mode. This way you can edit the map
What do you think of this change?
- 1 - Wonāt Do Anything, Bad Change, Revert
- 2
- 3 - Itās fine, could be betterā¦
- 4
- 5 - Itās ok, I like this change.
- 6
- 7 - Pretty cool, Could Mess Around With Itā¦
- 8
- 9
- 10 - Epic Change Keep Going!!
0 voters
Bye!
Where can I get the Plug-In?
Could you link it here! Iāll be glad to use it
Dont sue my plugin please
its still way in testing but if youāf like to test you can
Iām on phone so sometimes I write āsueā instead of āuseā
Would you like to have a try at the visual version?
Certainly! I would greatly appreciate it!