Heres a fix for that, sry for late response
local Row_offset = if objects_per_row % 2 == 0 then -right_vector * space_between_pets / 2 else -right_vector * (space_between_pets / 2)
Heres a fix for that, sry for late response
local Row_offset = if objects_per_row % 2 == 0 then -right_vector * space_between_pets / 2 else -right_vector * (space_between_pets / 2)
Hey so, i was looking at your system and it’s really cool and good!
But i have experienced a problem, it’s only client sided, is it intentional or is there a way to change it a make it so that the other players can see it too and make it smooth
[i have already tried making it server sided but it’s laggy]
Hey!
Its intentional to make it client sided.
You can make pet folders for each player in worspace on server, and control the position on your client.
By looping through all the folders and setting the position of each pet.
Hopefully this helps, if you got any more questions, LMK!
No , don’t worry i figured it out Thank you so much for responding!