Also just wanted to add that apparently if a bodygyro is in a player even if its p = 0,maxtorque = 0,0,0, and its D = 0 it still causes a lot of issues if the players AutoRotate is turned on.
Also just wanted to add that apparently if a bodygyro is in a player even if its p = 0,maxtorque = 0,0,0, and its D = 0 it still causes a lot of issues if the players AutoRotate is turned on.