Can’t really reproduce any differences. Is it something you can see while climbing that wedge?
In both PGS and the legacy solver, I experienced the same behavior climbing the wedge/mountain and falling off of them: decreased momentum going up because the character is colliding with a wall and then being pushed up to climb, but no decrease in momentum when landing from the fall at the end.
I can’t speak for Younite because maybe he meant something else, but since both the legacy/PGS solvers exhibit the same behavior when climbing and landing from a fall, I would assume issue resolved.
If you can, please file a separate bug report for this issue. It seems to be unrelated to the PGS vs Legacy discrepancies but might be a honest problem that might get looked at by the avatar team.
Alright, will do. Using the same repro or Echo’s?
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