Um, this hasn’t released yet outside of studio? I scrolled down to the bottom and couldnt find anyone saying it wasnt out of beta. Do you have anything else?
Using BallSocketConstraints can maybe work, for walking “procedural walking animations” might work best. Although to make the character interact with physics like that may need an entire custom system so the player doesn’t just tip over.
the fake red character is just the default character with collisions turned off
maybe use an alignposition and alignorientation to move the torso to the rootpart, and then attach everything else using joints with some sort of max force so they can bend,
then the script moves the joints/forces to try to match the fake characters body part cframes