Physics Based Character

Im a big fan of physics and wanted to implement a physics based character.

What i mean by that is for example:
The way which AI move in tabs, where they wobble around and take heft in stepping and so.

At first I tried inverse kinematics and that was ok but not quite right.

Another Example:

noobstickerman’s attempt here which looks great but i couldnt pull off

I would create this but have no idea how I would do so. Can somebody put me in the right direction? Thanks!

Um, this hasn’t released yet outside of studio? I scrolled down to the bottom and couldnt find anyone saying it wasnt out of beta. Do you have anything else?

Using BallSocketConstraints can maybe work, for walking “procedural walking animations” might work best. Although to make the character interact with physics like that may need an entire custom system so the player doesn’t just tip over.

the fake red character is just the default character with collisions turned off

maybe use an alignposition and alignorientation to move the torso to the rootpart, and then attach everything else using joints with some sort of max force so they can bend,

then the script moves the joints/forces to try to match the fake characters body part cframes

Direct Link from the same guy here:
https://devforum.roblox.com/uploads/short-url/2rYurK0zfzqg1mCdHzpxDtzHw3a.rbxl

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