Physics INSANELY slow

Hey, the second time you ran the test, did the puck destroy itself after a few seconds from hitting the goal? Or did it actually never destroy itself when it hit the goal?

It destroyed itself then got recreated at the spawnpoint (what its meant to do.) But on the first it never did it.

Alright, one second. Let me check some stuff.

I ran some tests, and everything works fine. I’m not sure what’s wrong with yours. But maybe try making the game over?

Well im kinda gave up on the game now

Keep working on your game! I think a hockey game would be fun, try using OpenAI’s ChatGPT and maybe it will help you. It gives you fast responses and tbh, is a lot better than the Devforum. It does have some bugs though, so you will have to do lots of troubleshooting.

I’m not motivated anymore to make any addition to the game and i am working on a new project

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Here’s a solution. Try making the .Touched event controlled on the client instead of the server. You can use a RemoteEvent for this.

calling print() for touches can cause this