I need help with my soccer ball lagging, it works fine when I’m testing it alone but when my friend joined the ball started lagging.
Code:
local players = game:GetService("Players")
local de = game:GetService("Debris")
local rs = game:GetService("ReplicatedStorage")
local ballHitbox = script.Parent
local ball = ballHitbox.Parent
local kickSound = ball:WaitForChild("kickSound")
local t = {}
local cd = 1.3
local lastTouched = rs:WaitForChild("lastTouched")
game.Players.PlayerAdded:Connect(function(player)
local db = player.Name.."_db"
t[db] = false
end)
ballHitbox.Touched:Connect(function(hit)
local frontForce = math.random(30,105)
local upForce = math.random(10,35)
local h = hit.Parent:FindFirstChild("Humanoid")
if h then
local char = hit.Parent
local lv = char.HumanoidRootPart.CFrame.LookVector
local uv = char.HumanoidRootPart.CFrame.UpVector
local player = players:GetPlayerFromCharacter(char)
local ls = player.leaderstats
local score = ls.Score
local db = player.Name.."_db"
if not t[db] then
t[db] = true
lastTouched.Value = player.Name
score.Value += 10
local bv = Instance.new("BodyVelocity")
bv.Parent = ball
bv.MaxForce = Vector3.new(1, 1, 1) * math.huge
bv.Velocity = lv*frontForce + uv*upForce
de:AddItem(bv,.2)
kickSound:Play()
task.wait(cd)
t[db] = false
end
end
end)
If you dont know how to use it then check this tutorial out:
ball:SetNetworkOwner(player)
Code
local players = game:GetService("Players")
local de = game:GetService("Debris")
local rs = game:GetService("ReplicatedStorage")
local ballHitbox = script.Parent
local ball = ballHitbox.Parent
local kickSound = ball:WaitForChild("kickSound")
local t = {}
local cd = 1.3
local lastTouched = rs:WaitForChild("lastTouched")
game.Players.PlayerAdded:Connect(function(player)
local db = player.Name.."_db"
t[db] = false
end)
ballHitbox.Touched:Connect(function(hit)
local frontForce = math.random(30,105)
local upForce = math.random(10,35)
local h = hit.Parent:FindFirstChild("Humanoid")
if h then
local char = hit.Parent
local lv = char.HumanoidRootPart.CFrame.LookVector
local uv = char.HumanoidRootPart.CFrame.UpVector
local player = players:GetPlayerFromCharacter(char)
local ls = player.leaderstats
local score = ls.Score
local db = player.Name.."_db"
ball:SetNetworkOwner(player)
if not t[db] then
t[db] = true
lastTouched.Value = player.Name
score.Value += 10
local bv = Instance.new("BodyVelocity")
bv.Parent = ball
bv.MaxForce = Vector3.new(1, 1, 1) * math.huge
bv.Velocity = lv*frontForce + uv*upForce
de:AddItem(bv,.2)
kickSound:Play()
task.wait(cd)
t[db] = false
end
end
end)