What do you want to achieve? Keep it simple and clear!
I want to get a hammer system like in “Getting Over It”
What is the issue? Include screenshots / videos if possible!
Currently the hammer is very bouncy, but for a game like this it needs to be very stable
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
i’ve changed the rotation system of the hammer mutiple times, with no succes.
(hinge constraint , Align Orientation, Align Position).
I also tried varying the values with each try of a new system. (power, speed, responsiveness)
You would use, let’s say, RenderStepped and position the HumanoidRootPart accordingly where the hammer would be, aswell as the hammer accordingly to the character. Having them both anchored is what you would aim for.