Physics stability

  1. What do you want to achieve? Keep it simple and clear!
    I want to get a hammer system like in “Getting Over It”
  2. What is the issue? Include screenshots / videos if possible!
    Currently the hammer is very bouncy, but for a game like this it needs to be very stable
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    i’ve changed the rotation system of the hammer mutiple times, with no succes.
    (hinge constraint , Align Orientation, Align Position).
    I also tried varying the values with each try of a new system. (power, speed, responsiveness)

Is there any way to prevent this?

4 Likes

You could instead use RunService with the hammer and HumanoidRootPart anchored.

I don’t think i understand what you mean

You would use, let’s say, RenderStepped and position the HumanoidRootPart accordingly where the hammer would be, aswell as the hammer accordingly to the character. Having them both anchored is what you would aim for.

But anchoring the character and hammer would disable physics, which i need to be enabled for velocity reasons.

Well, not sure which could help, but a BodyMover (the not deprecated ones) could help the character maintain position?

Try making every part Massless if you haven’t already.

Try turning down the elasticity in the Custom Physical Properties.of the hammer parts or just the stone part
@treniboy
https://developer.roblox.com/en-us/api-reference/property/BasePart/CustomPhysicalProperties

image

Try using this solution found here:

I combined both the friction and massless solutions, and it worked.
Thanks for the help!