So I got a free model off the toolbox called Grand Piano it was the 3rd result that popped up when I searched the word “piano”, also it has a setup script that tells you to put the contents of 2 folders called “Workspace” and “StarterGui” into their service names, so that would mean the contents of “Workspace” would go to the Workspace ETC.
The final step tells you to delete the instructions script if you want, which I did. I also removed two extra things: the thumbnail camera and a model called “humb,” which is the name of the piano. I think this does not affect the scripting sector.
Instead of outputting a scripting error, it outputs this:
A piano needs sounds in order to work.
For example, If you press Do on the piano, it’s scripts fetch you a sound which was uploaded by another developer.
It worked really really well up until somewhere around this year, or the year before that. This is because of a roblox update, you can read more about that in here,
If you really want to get a functioning piano & can’t find a working one in toolbox, you can try using sounds from roblox’s developer store, I’ll put a link here for you to find it.
( I searched piano key for you in advance, you just have to find each one and put them to your script one by one. )
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Or…
I don’t really know if there are working models in toolbox, but you can try finding newer ones, check their descriptions to see if they are properly adressing the privacy setting issue in audios and stuff.
I’m pretty sure people who know a lot about this are going to provide you some better choices, but this is all I can say for now. Hope this way helpful.
The owner of the sounds from the piano model(RepanSniper) made it in 2016 so I highly doubt I’ll be able to contact him.
But I’m trying to think of a way to make it so that I have all the sounds in-game instead of having to insert them through a script.
Try using newer models. These might be the cure to that issue.
Try this for example, I know the model is different but it was uploaded by roblox… so that should… probably work?
I fixed it, guys. When I first published my game, I used a model that had been renewed to bypass the new audio restriction. So, I went to the version history, got the old model, and added it to the new one. Thanks for all your help!