I feel like I’m a bit late to the party on this so I’d just like to know if there are superior methods to the following things.
For a long time I’ve had frustration with mouse.TargetFilter. You know that issue if you have invisible walls or hitboxes that aren’t visible reposition the mouse’s position to something not intended? This is more obvious in third person.
Has anyone done this before?
Easiest way to accomplish this?
I genuinely don’t know where to start when it comes to getting 3D space on the 2D perspective. I want to avoid using traditional mouse.Hit options for this- being able to feed in an x/ y position on the screenspace is more what I’m looking for. I can use mouse.X, mouse.Y for this OR the “fake” crosshair position I want to use on mobile.