Im making a gun script, when the player shoots the gun, the camera pitches up a bit.
I have no idea on how to pitch the camera up.
Tried using this piece of code:
camera.CFrame = plr.Character.HumanoidRootPart.CFrame + CFrame.Angles(0.1,0,0)
Though it sets the angle instead of pitching the camera up.
Any help would be appreciated.