Player carrying bug makes it a liability

I ran into a similar issue when creating a similar script and fixed it by setting the massless property of the character’s parts (the one being carried) to true while they were being carried, and then setting them back to false if they were dropped for any reason. Hope this helps!

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i got a similar problem, Maybe try making the humanoid root part above the carrier then make an animation that creates the illusion of the character being carried fake

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