Trying it now! Thanks so much.
Just edited it, so make sure it’s the updated one
This may be perfect. It faces the next checkpoint, but the player spawns in the air. Can you spawn them at their current checkpoint, but face the next checkpoint? Thanks so much.
Also, it works in third person, but when I turn on LockFirstPerson, it doesn’t work. My game is LockFirstPerson. Do you know a work around?
I don’t sorry
I’ve never really worked with first person
No problem. Thank you so much for your help! I have found a workaround using your idea.
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