Player gets a second weapon when another player spawns

I dont know thats possible like as in when the player touches the object and another player gets a tool, You could just get who touched it and get their name and compare it with localplayer.name

Why are you cloning on client?

I finally found out you were right. The tool is not in the character.

I simply changed
if not Player.Character:FindFirstChildWhichIsA(“Tool”) then
To
if not Player.Backpack:FindFirstChildWhichIsA(“Tool”) then

Is your script intended to be like this? When anyone touches the part it will trigger the touch function, the function just assumes the player who touched it is the LocalPlayer even if it might not be him

Why not at Touched:Connect() just check if the player who touched it is in fact the localplayer?

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