local Gui = script.Parent -- If the script is parented in the gui
local Number = game.Players.LocalPlayer.leaderstats.Stage.Value
--or
Number.Changed:Connect(function()
Gui.Text = Number.Value
end)
i did that and its erroring that attepmt to index number with changed
Erase the .Value from the end of your number variable
it should be:
local Gui = script.Parent -- If the script is parented in the gui
local Number = game.Players.LocalPlayer.leaderstats.Stage
Number.Changed:Connect(function()
Gui.Text = Number.Value
end)
Oh sorry, this a leaderstat.
local Stage = game.Players.localplayer.Leaderstats:WaitforChild("StageNumber")
local Gui = script.Parent
function Update()
Gui.text = Stage.Value
end
Stage.Changed:Connect(Update)
yes i did that and it work but now when player exiting the game and joining the gui value is 0 untill he touch the next checkpoint.
for example the player was stage 6 and the left the game after time he back and he still stage 6(because i have datasave) but the gui showing 0
You we’re right it’s just that he added .Value when for the changed event it doesn’t use .Value
You need to use datastore to save the leaderstats data
i have already but the gui not saving the data
the stage is saving and when player come back to game he still in the same stage he was last time but the gui’s text is 0 untill he touch other checkpoint and then the number on the gui will be the stage number
So add this to your local script:
game.Players.PlayerAdded:Connect(function(player)
Gui.Text = player:WaitForChild("leaderstats"):WaitForChild("Stage").Value
end)
This will make it so it will update the text to the players stage number when they join
Did you try adding what I suggested
oh sorry i will try now i was writing to you something
where add that? in the local script?
its not working still when i join the gui value is 0 and only when i touch next checkpoint it changing to current stage value
Add a new Script in ServerScriptService like this:
game.Players.PlayerAdded:Connect(function(player)
local Gui = player.PlayerGui:WaitForChild("ScreenGui").TextLabel
Gui.Text = player:WaitForChild("leaderstats").Stage.Value
end)
Make sure that you change “ScreenGui” to the name of your screen gui and “TextLabel” to the name of your text
working thank you very much you helped me a lot
thank you very much you helped me a lot too
No problem. Just glad that I was able to help