Player has no humanoid error persistence

Oh. I have made one of those places before, and setting CharacterAutoLoads to false prevents the GUI from coming in. I just added a script to clone the GUI manually when the player joins, so I don’t need to load a character at all.

Might work.

game.Players.PlayerAdded:Connect(function(Player)
	Player.CharacterAdded:Connect(function(Character)	
		repeat wait()
			print("Character is not in the game... wierd")
		until Character
		print("Character has loaded and..")
Character:FindFirstChild("Humanoid").Died:Connect(function()
wait()
		Character.Animate:Destroy()
		Character:Destroy()
		print("Character is dead.")
	end)
end)
end)

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