Player ID not storing on DataStore

Hello, I was working on a tutorial for my game, and I wanted it to store User IDs when they join so that it doesn’t display the tutorial again. However, for some reason, this does not work. The following is the code I have.

local ds = game:GetService("DataStoreService"):GetDataStore("Tutorial")

game.Players.PlayerAdded:Connect(function(plr)
	
	local new = Instance.new("BoolValue", plr)
	new.Value = ds:GetAsync(plr.UserId) or true
	new.Name = "New"
	
	wait(60)
	
	if plr.New.Value == true then
		plr.PlayerGui:WaitForChild("TutorialGui").AskFor.Visible = true
	end
end)

game.ReplicatedStorage:WaitForChild("Tutorial").OnServerEvent:Connect(function(plr, load)
	if load == true then
		wait(.5)
		plr:LoadCharacter()
	else
		local root = plr.Character.HumanoidRootPart
		root.CFrame = game.Workspace.TutorialTP.TP.CFrame
	end
end)


game.Players.PlayerRemoving:Connect(function(plr)
	
	local new = plr.New
	new.Value = false
	local succes, message = pcall(function()
		ds:SetAsync(plr.UserId, new.Value)
	end)
	
	if succes then
	else
		warn(message)
	end
	
end)

How would I fix this?

If this is your unique player, you have to use BindToClose.
Try this:

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