Is there any other way to fix the problem because that would take a while to fix, and SpawnLocations are basically regular parts
You can fix it easily, make a script that creates a new part and sets the cframe to the old spawnlocations cframe, and changes the name of them to whatever stage it is
I think I’ll just respawn the person at the spawn locations manually because I already have them ready and just treat them as regular parts
Rewrote and cleaned my old checkpoint system in case you want to use it instead
Added Configs for easy use for people who are new to scripting
local Config = {
SkippableStages = false; -- Setting this to true will allow people to skip stages by going to the next one without completing the current one.
AutoSave = true; -- Setting this to false will disable autosaving
DataStoreKey = "'s_DataStore";
StageCooldown = 3; -- Cooldown until the player may go to the next stage
}
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