I dont know why this is happening, its just changing the walkspeed and jumpower, how is this not working
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The anims might have bugged or resulted in infinite yeilds.
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I am not sure, but I think, that events aren’t giving errors unless you put breakpoint in it before the error (at least for me).
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When I have an error I always write print functions over my whole code to see where it fails, have you tried that out? Maybe it’ll help you out. Also I know from experience that some scripts just will not work for very weird reason (Is it a bug?). Try moving the anim:Stop() under the player.Character.Humanoid.JumpPower = 50. It might sound stupid, but from my experience that might work.
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