PlayerCharacterDestroyBehavior doesn't function on the Client

I have been informed by @WheretIB about the fact that Destroy() Can Now Replicate to Clients.

I have re-tested this bug and it still seems to be occurring. (On entirely new baseplate.) The property mentioned in the thread above no longer exists as a property of the workspace as well.

Proof below.

Hopefully we can get this fixed soon.

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