okay ill also try that thanks 30 chars
so far ive tested it 4 times it worked on all of them
Did you test it in-game or in-studio?
Were there any other errors and did all of the prints run?
yep i can confirm it works in game
Alrighty, I’m glad I could help
yeah wait
if i wanna add something to my game, do i always have to publish it and to try it in game,
that would be pretty slow imo
okay thanks it seems to work but now theres still the error
“Not running script because past shutdown deadline (x9)”
studio crashes for like 20 seconds and then i can freely use studio again
From read on another topic where the same issue was being discussed, you can do something like this
okay ill give it a read thanks
so ive done what he said and it dosent work,
“attempt to call a Instance value”
oh wait i think i have an idea
give me the script’s code that implemented that callback
i dont know which script has it tho
okay so its back but i have no way to know which script has the callback
NVM i found it!
this is such a rollercoaster
posting the script in a min
local function playerAdded(player)
local DataStore2 = require(script.Parent.MainModule)
local Cash = DataStore2("Cash", player)
local PlayerData = player:WaitForChild("PlayerData")
local PlrRBX = PlayerData.RobuxUpgradeWorth
while true do
wait(0.3) -- this is where stuff goes downhill
Cash:Increment(PlrRBX.Value)
end
end
game:GetService("Players").PlayerAdded:Connect(playerAdded)
for _, player in ipairs(game:GetService("Players"):GetPlayers()) do
playerAdded(player)
end
you should just increment it but more then 600 seconds or 6000 seconds below 600 will result in a data stores queue filled