Player:LoadCharacter() causes server to completely Freeze for a few seconds

I use the Workspace property that automatically destroys previous reference to the Player/Character when they are destroyed. In this case, Character would not be memory leaking. I took this into account, and was very careful even from the start with how I wrote my code, which is why I was so confused with all of this.

I appreciate the support though.

Here is the announcement thread for the whole thing if you’re interested: