I’m trying to create something very random and I decided to just destroy the character when the player joins because it’s not needed, however I got this thing spamming when the game runs:
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
local character = workspace:WaitForChild(player.Name)
character:Destroy()
end)
My braincells do not have enough power to analyze how to solve this, so I assumed that y’all could.
That’s probably a corescript issue, since the warn message came from - studio instead of a line from a script. If you wan’t a player’s character to just not load then you can just go with
local Players = game:GetService("Players")
Players.CharacterAutoLoads = false
You can clone the guis yourself. By placing all your guis in some folder in replicatedstorage and just cloning it into a player’s playergui folder when they join