Thank you I’ll give this a try.
Ah okay that means that this isn’t caused by the terrain. Normally if a character is halfway inside something like a part they just pop out. This means that your doing something wrong like me. Are you doing any of these things: adding/welding canCollide parts to the character, teleporting (before the character is completely loaded), or loading a new character/rig? Also, this only happens sometimes correct? That probably means it is a loading problem or an FE communication problem.
Yeah it only happens sometimes which is why I hope some of those fixes that people sent above work. Thanks for the information though.
Your issue might also be Workspace.StreamingEnabled
. Disable this if its enabled and try again.
I keep that on because it reduces lag since my map is very large. However I’m trying the ClientPhysics fix someone suggested with StreamingEnabled and if it works it works. I’ll let you all know.
Have you ever tried adding up to the position of the player? Like let’s say Old Position + Vector3.new(0, 4, 0);
That won’t really do anything since the spawns are high anyways,.