Players.dragon556743.PlayerGui.Notifications.Handle:69: attempt to index nil with 'Lable'

How does your system store the data. Like for example [1] = {[bla] = “textig”, [bla] = “textig”, [bla] = “textig”}

I stored them in different dictionaries, since it was more organised that way in my use-case.

-- modulescript
module.DisplayNames = {
	["TotalSilverCoinsEarned"] = { -- Achievement displaynames
		[1] =  "Silver Miner I",
		[2] =  "Silver Miner II",
	},
}

module.AchievementData = {
	["TotalSilverCoinsEarned"] = { -- Requirement for unlocking the achievement
		[1] =        375,
		[2] =        750,
	},
}

Hmm ok, do you have an idea on how to fix this issue I’m having ill keep looking at your script in the meantime.

Not really no. You could try and start over, not only do you train your developing skills, but it also cleans up some mess, you possible didn’t take into account the first time.

Honestly I probably should its kinda amess right now. Thanks for your help