I have an idle animation playing on the player when a tool is equipped. The issue is that it also overrides any other movement animations like running or jumping.
I want to make it so the idle animation still plays, but does not overwrite stuff like running or jumping.
How could I do this?
local tool = script.Parent local anim = Instance.new("Animation") anim.AnimationId = "http://www.roblox.com/Asset?ID=AnimationID" -- Replaced ID local track tool.Equipped:Connect(function() track = script.Parent.Parent.Humanoid.Animator:LoadAnimation(anim) track.Priority = Enum.AnimationPriority.Action track.Looped = true track:Play() end) tool.Unequipped:Connect(function() if track then track:Stop() end end)