[Plugin Concept] One Tool to Build Your Whole Game – UI, Systems, Everything

Why does Roblox development feel so frustrating?

You’re digging through your Explorer trying to find a button from two weeks ago. You’re copying a frame to reuse it, and now the font’s different. You add a new system, and suddenly your layout is broken on every screen.

Nothing is connected. Nothing is automatic. Every little change means more cleanup.

Want to update your UI style? You have to go change every single frame. Want to add a new mechanic? You have to rebuild all the buttons and scripts just to make it fit. Every time you build something new, it feels like starting from scratch.


What could fix this?

Right now, Roblox doesn’t have any kind of system for UI or game structure. You build from nothing. Every time. So you spend most of your time placing frames, lining up buttons, picking fonts, fixing colors, and retyping code you’ve written before.

This plugin makes your workflow actually make sense. Instead of building your UI piece by piece, you use pre-styled parts. Instead of changing things one-by-one, you change it once and the whole game updates.


Style System – Change everything at once

Changing a font shouldn’t take 15 minutes. Neither should fixing padding on 5 different menus.

This plugin gives you one place to define your fonts, colors, and spacing. and then applies that across your entire game. Change a color? All buttons update. Change your font? Every label switches instantly.

No more manually styling every frame. No more “this screen looks different” bugs.


Editor Interface – Build without getting distracted

Roblox Studio constantly breaks your focus. You’re switching between UI editor, the script tab, and dragging assets into folders that don’t even stay organized.

This tool gives you a clean interface for just UI and mechanics. Add elements, style them, and preview the layout, without dealing with 6 open tabs and random plugin windows everywhere.

You stop getting pulled away. You just build.


Mechanics Engine – Drag and drop complex game mechanics

You’ve probably made a shop system, or an inventory system, or a stat tracker before. And every time, you do it from scratch. The logic, the buttons, the UI. it’s all custom, every time.

This plugin gives you a library of working systems that you can drag in and connect. They follow the same rules. They look the same. They work together.

You don’t have to rebuild everything. You just drop it in and move on.

So answer this:

What’s the part of Roblox Studio that wastes your time the most?

If you could fix that one thing. would you finally finish the game you’ve been working on?

Because right now, most people are just guessing their way through development. Maybe it’s time to build smarter.

Let’s fix the way we work.

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Where plugin

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I’m still actively developing the plugin, but significant progress has already been made. The aesthetics system is complete, the core game mechanics are fully implemented, and now I am focused on refining the UI and map editors. This foundation means the plugin already offers substantial value and functionality, even in its current state.

If you’re interested, I would be glad to release the current version for you to explore and provide feedback on. Your insights would be invaluable, and together we can push this tool closer to perfection. After all, development is a process driven by collaboration, iteration, and relentless improvement.

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I didn’t use AI to write this. Every word is straight from me because this is real work, real effort, and real results.

Thanks for understanding and I have a feeling that this plugin could help a lot of people. Is there anything in my post that you think would be especially helpful for you?

Its a good idea, especially for beginner developers or bad UI designers (me), the UI also looks pretty good!

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By the way I updated the post a bit. What do you think of the changes?

great ideas, great tool.
but why is every single one of your posts clickbait :sob:

I wouldn’t say the title is clickbait but instead more like YouTube. The main reason I do this is because of how the devforum shows a giant list of posts, so it can be hard to stand out. I have been making posts for a really long time and I can honestly say that generic titles – while being more elegant – often go unnoticed and thus die out.

Like the title for this post is exactly what the post is about – Roblox’s workflow currently is hard to work with and could be significantly improved. But the title is very punchy and bold making it feel “clickbaity”.

I would suggest changing the topic title, I was going to ignore it as another rage post until I saw it actually had something constructive in it. :wink:

Also, days or months from now, no one in the devforum or the Internet is going to be able to find your work when the title does not match what you will be offering. :roll_eyes:

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no it’s literally just clickbait.

you can make bold and punchy titles without saying “ROBLOX IS BROKEN” or “THIS CHANGES EVERYTHING”… it really doesn’t.
If anything it’s quite uninformative. you haven’t mentioned anything relevant about your post.

it’s so generic and vague that i could add this title to literally any other plugin post and it could fit.

Do you have any recommendations on what I should change it to? I’ve been juggling a few ones now. The main issue is juggling:

  • The Issue – Roblox is currently unorganized
  • The solution – That im actually making something to address it
  • Its WIP – I haven’t fully created it yet. I’m looking for feedback.

This is the current evolution of titles i treid

  1. [WIP] Game Builder Plugin — One Tool to Design, Build, and Manage Your Entire Game
  2. [Plugin] THIS PLUGIN creates ENTIRE GAMES for YOU!
  3. ROBLOX is BROKEN — could THIS tool FIX EVERYTHING?

Okay i’ve updated the title to better reflect the content. I hope the post can get some feedback or support

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My only question would be, how do you qualify the “everything” part at the end? Is it going to make template buildings, terrain, materials, textures, sounds, artwork, database management systems, etc? To claim everything is going to require a lot to encompass about Roblox Studio. :thinking:

Yes, it would manage most of those aspects.

3D Editor: template buildings, terrain, materials, textures
Aesthetic Editor: sounds (sound library), artwork (built-in image library),
Mechanics Adder: database management systems

The primary limitation, though, is that you would need to create your own artwork and sounds as well as structure your game. The plugin wouldn’t give you like an art canvas or sound design editor – that would honestly just bloat the tool. But if you add them it does manage them

To give a general idea of how it would be able to manage everything, I’ll break it down into the following:


3D Editor - You create “scenes” where each scene is basically a new map. For each map you edit its:

  • Terrain: The plugin has a terrain editor thats pretty similar to Roblox’s but it supports poly terrain. You can raise the ground, smooth, decrease, etc to create poly cartoony terrain. It also supports roblox’s default terrain editor.

  • Outside: Gives a bloxburg like building system that focuses mainly on editting streets, trees, fountains, and other outdoor elements. You can also place plot locations, which are editted by the plot editor to create detailed structures

  • Plots: Users can edit on top of building plots with a welcome to bloxburg building system to create structures.


Aesthetic Editor - You can edit the sounds, colors, fonts, buttons, transitions, environmental colors.

  • For each of these categories, you get a editor to deep dive and make very specific changes
    GUI Colors

Fonts

Environmental Colors

Page Transitions

Sounds

Buttons

The idea isnt to Generate Games – Its to give an editor for games + Premade Templates

With an editor, users can create entire (basic versions) of games very quickly, allowing them to get a significant starting point for making fine-tuning tweaks and such. The whole Idea behind my tool is getting started very quickly


For instance, you can setup the entire aesthetic of your game in seconds with tons of premade options

This “Theme Editor” changes all of the categories to a consistent theme. What you see here are different categories, which go into more specific options

Then from there I can make one click and change them all

With my system I believe this will truely revolutionize Roblox game development. It will be so easy to create professional designs that actually go well together just from the style editor alone for instance. It turns a once tedious task into just a few buttons and lets you get instant feedback. Any change you make affects all your elements automatically.

In fact, such a system really enables a lot of innovation too in increasing how we develop. For instance because of my color adder I was able to create this quick smart color adjustor which warns you when colors don’t go well together and even gives you a button to use smart logic to automatically fix it

Then when I click the fix button it automatically makes it work

If the goal is all that, you’ve basically created a “Studio within Studio” at that point. That will be a lot of work to build and maintain. I commend you for the dedication to such a project. :saluting_face:

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alongside UI, and mechanics and all, would you add full game templates?
such as unity or unreal having different game templates (shooter, platformer, obby, etc.)?
and would we be able to add our own templates?

now the title feels informative yet bold without feeling clickbait-y.

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Yes the idea behind the template system is that you get templates at each level, where the largest level is entire games. This aims to give incredible speed and flexibility because you can setup a ton of elements with just one click then tweak it rather than starting from scratch.

Heres an example of how a user could make a unique game very quickly:

  1. Lets say they want an FPS game so they select FPS

(not yet implemented a full game theme selector)


  1. But they want it horror themed so they choose the horror design template


  1. But they dont like the map colors so they choose a map color template


  1. Then they tweak individual aspects like making specific button type

  1. Then they tweak the button font

This is significantly faster than having to create everything from scratch while still providing an incredible level of flexibility. This idea is inspired by how website builders allow users to create websites very quickly (specifically Squarespace). In fact these website builder earn significantly more than roblox, with Squarespace producing half a billion annually and Wix generating a billion anually

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Excuse me, this looks clikc bait. Searched everywhere, find this, no link to plugin. Disgraceful.

[Plugin Concept]. DID YOU NOT SEE THAT???
AAAHHHHH!!!
ITS. IN THE. TITLE.