[PLUGIN] SimpleComplete | Feature-rich, bloatless and updated autocomplete plugin

Hi, this is just a thing that happens at first, it should work if you give it permissions (Very easy to google)

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Thanks, Iā€™m sure this will solve the problem.

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Update 10:

  • Added global service configurations object in ServerStorage
    image
    Note that the ModuleAncestors does not overwrite the module ancestors you define manually in your scripts, it just adds them.
    Meanwhile, ServiceShorthand does override service shorthand symbols (Define it as ā€œā€ to prevent this, tho the behaviour may be changed in the future to be the opposite)

  • Added MemoryStoreService as a valid service shorthand and service auto import

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Patch 10.1:

  • If you autocomplete a native luau global (such as string) and a module included in your module descendants has the same name, it no longer imports that module at the top of your script
  • Service auto imports no longer appear when defining for loop param variables

Never mind me; the screenshots looked off and didnā€™t match the way I saw it on my device. It actually looks exactly the same

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Patch 10.2:

  • Auto import suggestions no longer show up when doing property accesses or method calls

This weirdly doesnā€™t work for me.


image
The Docstring is the only broken thing.

(the code sample is only a joke sample :laughing:)

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Hello, are there any errors? //30charlimit//

This count?

Thatā€™s not an error from SimpleComplete :sweat_smile: Try turning the docstring toggle off and on again

Yup, stillā€¦
image

Hmm, can you send the entire file? Ill see if i can replicate the issue

Iā€™ve noticed custom function comments conflicts with this plugin and I had to disable it, thatā€™s probably the reason.

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hereā€™s the file:
brokenscript.lua (1.1 KB)

Ahh yeah that may be why, honestly idk why that would happen though, maybe custom function comments overwrites documentation for some rrason?

Hi, can you send it as plain text?I canā€™t open the file :confused:

You have to make sure to drag the file to the workspace. If you donā€™t want to drag the file to the place, I can put it into text for you.

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Yeah just text would be best thank you :heart:

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----?import-shorthand !
--local ReplicatedStorage = game:GetService("ReplicatedStorage")
--local Anchor = require(ReplicatedStorage.exe_storage.tools["Building Tools"].Tools.Anchor)
----game.ReplicatedStorage.Subtitles:FireAllClients("SOSPAS","Attention! The Particle Matter Shielded Nuclear Fusion Reactor (PMSNFR) startup has been initiated, all personnel are advised to exit core chamber as soon as possible!",5)
--game.ReplicatedStorage.exe_storage.events.banit_events.notify:FireAllClients("PMSNFR startup confirmed. Exit core chamber.", 5)
--workspace.ReactorSystem.Alarms.Value = true
--task.wait(10)
--game.ReplicatedStorage.exe_storage.events.banit_events.notify:FireAllClients("Rediverting power. Startup in T-10 seconds.", 5)
--workspace.ReactorSystem.Lights.Value = false
--ignore above, it's a reactor startup script of mine

--[[<docstring>
	<deprecated>
	<server_only>
	
	Epic ig lol
	
	<code_sample>: $$
				workspace.ReactorSystem:AttemptDeath()
	$$
	
	<kind>: $Event$
	<detail>: $It's a number...$
	<num_overloads>: $10$
]]
local any = 1


This is the entire script.

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Hi, it works for me: