most of my UI uses UserInputService for stuff like dragging, and since plugins dont support that I cant test my UI in flipbook
bumping this once again. roblox we need this.
boomshakalaka another bump. roblox needs this. the ammount of hotkeys and shortcuts could make plugins even better. especially those paid ones
bumping this AGAIN, like I want my ui to atleast have a drag system bro
i’ve found more and more keys that dont work with the keydown hack i’ve used
please roblox, being forced to capture through DockWidgets isn’t a fix all solution.
Bump,
It is also very annoying that now (still happening as of late November 2024) the numpad (or keypad) inputs have hard-coded actions to bump-move selected objects.
This takes away the premium keyboard real-estate that I use most-frequently for custom plugin actions.
PluginAction
PluginAction | Documentation - Roblox Creator Hub looks like a way to set up plugin actions, but I don’t see a way to specify a default key/input binding.
Christmas bump, plugin making is not friendly at all in any capacity it essentially a wall to making really good plugin. This is probably the many feature request related to plugin I found, hope next year at least there an improvement… but considering plugin is like the ignored child of studio it will take time…
(My problem is I need a way to detect key down and default key set for PluginAction atleast)
bumping again because this is making my current project unnecessarily difficult