Reproduction Steps
Take a group of ViewportFrames, put models inside them. Make them individually invisible and record framecount.
Expected Behavior
Intended behaviour with a framerate improvement.
Actual Behavior
They go invisible but it causes massive lag across studio.
(See FPS counter at bottom)
Workaround
Yes. I can move the model out of the ViewportFrame when it is not in use. However, this should not be correct behaviour.
The issue was not related to the models themselves being Humanoids
Issue Area: Studio Issue Type: Performance Impact: Low Frequency: Sometimes Date First Experienced: 2022-02-17 00:02:00 (+11:00) Date Last Experienced: 2022-02-17 00:02:00 (+11:00) A private message is associated with this bug report
A past employer here asked for a repro file. We don’t know if you provided it to him or not, but let us know if the issue is still occurring on your end!
Hello, this issue should have been fixed previously as it is the same as the bug reported here. We tested the repro file and it seems to be working as expected. Please let us know if you still see any issues! We will mark this as resolved now.