[POSITION FILLED] Full-time Scripter for Fantasy MMO Game

OOP = object orientated, four basic concepts; encapsulation, abstraction, inheritance and polymorphism. It’s just something extra to know, I wont really penalize people who don’t know it.

Can you show me your game/group?

Ah, my prof insisted that camel case is industry standard, my friends who worked at TD Bank for internship were required to use it too.

Yes. I know what OOP is. It just didn’t make sense for me what you ment with structuring.

I cannot show you the game because I wish not to disclose many of the concepts, the group is on discord and there are multiple games that hold the assets.

I’m interested in becoming a scripter for your game. HyperD3v#6524

Hey! Add me on Discord with the following name and tag; william;#5660

I didnt know u scripted! Lol! I hope you get it!

I would apply but i dont feel i am to the standard for the game!

I don’t, LOL, for a different position.

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Oh! Aha! I really want to do modelling!!

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Hello! Are you ever looking for Asset Modellers?

Naming variables and functions with camelCase is compliant with the Roblox Lua style guide, so it’s a reasonable sort of thing to ask for

We are still in need of a scripter, I increase the pay by 50,000 R$ to 1,250,000R$.

Hi, i sent you some messages, please reply. Cakeyy#2977

I script, here is my portfolio [CLOSED] Scripter, 2 years experience
the world#0423 discord

Sent a friend request, HDWC#4615

Just thought I’d mention that OOP is not what I would call “proper programming practice”. Yes, numerous languages use it, but numerous languages also don’t use it. Yes, OOP fits… occasionally. Anyways, point is that just because someone doesn’t use OOP in luau does not mean that they do not follow proper programming practice. As an example, I was programming in java before I was even programming in luau, but I only occasionally use OOP in Roblox.

Yes, classes and objects serve their purpose, but OOP should not be necessary for a scripting job. I’d say leave it up to the programmer. Just my two cents anyways.

Usually:

camelCase should be used for variables
PascalCase should be used for classes
UPPER_CASE_SNAKE_CASE should be used for constants

I think the intent is that he wants to see proof of funding.

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Sorry to complain but camelCase being a proper practice is an opinion. You should say use camelCase in our project (personally I can’t stand camelCase).

Also using a one padigrim for a game is not an effective practice. Games have things which make sense to use different padigrims. For example, for a clan system it would be Ideal to use OOP for an object called clan.

Now let’s say for a shop handler this isn’t a time where you would use OOP, imperiative or function programming would be the best thing to use here. Because what would you make an object the Shop handler? Well there is only one shop system so there’s no point in doing that.

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