Hello! Are you ever looking for Asset Modellers?
Naming variables and functions with camelCase is compliant with the Roblox Lua style guide, so itās a reasonable sort of thing to ask for
We are still in need of a scripter, I increase the pay by 50,000 R$ to 1,250,000R$.
Hi, i sent you some messages, please reply. Cakeyy#2977
Sent a friend request, HDWC#4615
Just thought Iād mention that OOP is not what I would call āproper programming practiceā. Yes, numerous languages use it, but numerous languages also donāt use it. Yes, OOP fitsā¦ occasionally. Anyways, point is that just because someone doesnāt use OOP in luau does not mean that they do not follow proper programming practice. As an example, I was programming in java before I was even programming in luau, but I only occasionally use OOP in Roblox.
Yes, classes and objects serve their purpose, but OOP should not be necessary for a scripting job. Iād say leave it up to the programmer. Just my two cents anyways.
Usually:
camelCase should be used for variables
PascalCase should be used for classes
UPPER_CASE_SNAKE_CASE should be used for constants
I think the intent is that he wants to see proof of funding.
Sorry to complain but camelCase being a proper practice is an opinion. You should say use camelCase in our project (personally I canāt stand camelCase).
Also using a one padigrim for a game is not an effective practice. Games have things which make sense to use different padigrims. For example, for a clan system it would be Ideal to use OOP for an object called clan.
Now letās say for a shop handler this isnāt a time where you would use OOP, imperiative or function programming would be the best thing to use here. Because what would you make an object the Shop handler? Well there is only one shop system so thereās no point in doing that.
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