again, my mistake!
i didnt realise you were using weld constraints.
you need to use the actual weld instance instead
I forgot to mention that this can be applied to the character’s back and various other locations.
I’ll try this, thanks! just out of curiousity, can I make my own attachments also? If so, I can replace the proxies with Attachments instead since this seems to be more suitable for what i’m doing
I see, I was reading somewhere earlier that WeldConstraints were the “newer” alternative to welds, so I presumed they worked the same, what’s the differences other than what’s listed?
WeldConstraints
are alot easier because all you need is 2 parts and that’s it, but with welds, you can set offset values, which would work better in this case.
good luck!
Got it working, thank you both!
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