Although the category & topic won’t exactly match, I am in quite the predicament as Roblox now believes anyone below the ‘Regular’ role is incapable of submitting bugs! If there is a better, accessible, category, please let me know, otherwise please bear with me
Pathfinding Service will occasionally generate a path that is unable to be followed by larger characters. This is due to a waypoint being too close to an object, preventing wider characters from reaching said waypoint
This ‘unfollowable path’ seems to only generate when there is an unobstructed path between the start and the finish
To clear up any questions, I am using PathfindingService:CreatePath and ComputeAsync with the proper Agent Parameters. This issue occurs 100% of the time.
The expected behavior is a path generated far enough from a wall where the character doesn’t try walk right up against it & get stuck. This behavior is achieved only when an obstacle is between the start and finish.
Expected behavior
Showing the expected distance from all obstacles
Showing an object is between the start and finish
tl;dr: Paths are only generated correctly if there is an obstacle between the start and finish, otherwise they create a straight path & ignore anything that may get in the way
Has anyone else experienced similar issues? If so, how would I go about fixing this in the meantime?