Possible way to sync datastore between multiple places

hi everyone, i am making a game a need data stores to syc between places in the game. I dont know how to do this but my current script is

local currencyName = "Coins"
local DataStore = game:GetService("DataStoreService"):GetDataStore("TestDataStore")
game.Players.PlayerAdded:Connect(function(player)

local folder = Instance.new("Folder")
folder.Name = "leaderstats"
folder.Parent = player	

local currency = Instance.new("IntValue")
currency.Name = currencyName
currency.Parent = folder

local ID = currencyName.."-"..player.UserId
local savedData = nil	

pcall(function()
	savedData = DataStore:GetAsync(ID)
end)

if savedData ~= nil then
	currency.Value = savedData
	print("Data loaded")
else
	-- New player
	
	print("New player to the game")
end


end)

game.Players.PlayerRemoving:Connect(function(player)
local ID = currencyName.."-"..player.UserId
DataStore:UpdateAsync(ID,player.leaderstats[currencyName].Value)
   end)

game:BindToClose(function()

-- When game is ready to shutdown

for i, player in pairs(game.Players:GetPlayers()) do
	if player then
		player:Kick("This game is shutting down")
	end
end

wait(5)	

end)

You have to store your data on a 3rd party website, suggested your own website.

Datastores do sync between multiple places in your game.

if place 1 has DataStoreService:GetDataStore(“Hello”) the place 2 in your game has acess to it to by doing

DataStoreService:GetDataStore(“Hello”)

It depends really, if your place is in the same universe (game) then you can easily get the data on every place instance as reflected in the datastore documentation. If they aren’t in the same universe however then you’d have to use http service to a third party to handle transfers but then it would be questionable as to why you don’t have the same place and then a single hub.

I think it’s the same universe because here he mentioned: