Where’s Mr. Tkacheff’s credit?
I figured out how to reproduce. The size of the bloomeffect is what creates the square. Smaller sizes turn it back into a circle.
Here’s a place file.
exampleplace.rbxl (117.2 KB)
Brief summary of fixes we’re shipping next week:
- Less extreme defaults for SunRays
- Fix Blur/Bloom pixelization for small values of Size
- Fix Blur/Bloom footprint becoming square for large sizes
The list of outstanding issues we’re aware of:
- White single-pixel halo around dark objects in some cases on quality 10
Hey, did you hear about apples new release times? It takes 1 day for apps to be reviewed now
Does that mean we can have more frequent updates?
It’s up to Apple; we try to submit a new version every week. If it gets approved in a day - great!
PSA: You can set out-of-range values with a script instead of cloning your objects many times. There’s a slider issue which prevents this from happening when you directly edit the edit box (cc @twberg) but you can still do it via command bar.
Fixed. It will be released on our normal release timeline.
Made a GTA style death gui, here is an uncopylocked place, also playable to look at it: Empty Place Slot - Roblox
Uses FilterEnabled, I don’t do games any other way
Working on my game in Studio this morning and everything looks twice as good as it did yesterday due to AA.
WHEN IS IT COMING FOR MAC
I want to mess with it but Windows 10 is buggy rn
It’s already out for Mac
Hey Zeuxcg. Can you somehow make the bloom effect not affect chat bubbles?
I have a game where chat bubbles are allowed and you can’t see what the player’s saying because of the bloom on their glowing, white chat bubble.
I am utterly amazed!!
Are you sure those screenshots are taken in ROBLOX?
Now we need a way to make better trees.
3D foliage in general needs work.