[Potential Action Required] An Update to Memory Tracking: Introducing MemoryTrackingEnabled API

My two thoughts;

  1. I love high performance, so if we can get a good set of statistics while disabling extra data collection on low-end devices, I’m all for it. It makes sense that Android is first targetted.
    Many of my players are on android so any and everything that raises their performance is huge!

  2. If we’re getting all optimize-y lately, can we please fix the extremely old and broken way render distance is calculated?

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