I’m so happy someone proved what I was trying to explain for so long! Unions tend to triangulate meshes more than required and people did not believe me, for whatever reason, my guess it’s their comfort.
I am using only meshparts; and my tip for every single builder is to use unions only when:
Fixing textures.
(Yeah, that’s the only use.)
And one more thing, as Bixby said. Do not use meshparts for something that can be easily built with parts; meshparts need to be loaded as an different asset, and parts load faster.
So I’d say the go is:
If you’re experiencing lag while building in a Team Create, I’d recommend building separately in a single-player place without anything else. I use a template with all of my kit I need to build my models which I can re-use without experiencing lag in the Studio place. After all that I transfer my models into the main place where I cannot build without minor lag or disconnecting. Hope this helped :>
Good post, I’ve done tests myself and the choice is clear. Though one person shouldn’t use all mesh but a healthy mixture of parts and mesh instead of parts and unions.