I have door and ProximityPrompt
And script in Workspace.
game.Workspace.Part123321.ProximityPrompt.Triggered:Connect(function(player)
game.Workspace.Part123321.Transparency = 0.5
script.Part123321.CanCollide = false
wait(1)
game.Workspace.Part123321.Transparency = 0
game.Workspace.Part123321.CanCollide = true
end
end)
But it is do not work. Help pls
Messeras
(Messeras)
#2
Okay, firstly, that’s not going to work as it seems to just be a renamed ClickDetector.
Secondly, you want to use UIS for this; you can learn more here.
Another thing, there’s a new feature that’s coming that will do this for you, here.
No it is not renamed ClickDetector
Are there any errors in my script?
Nymquit
(Nymquit)
#5
You put CanCollide true. That might be why.
No, it doesn’t even start to open
ProximityPrompt has the same insignia as ClickDetector, you can enable ProximityPrompt with BETA Features.
1 Like
@RodionPro100
You can use a ProximityPrompt:Trigggered()
function that sets the CanCollide of the door to false and changes the transparency:
workspace.Part123321.ProximityPrompt.Triggered:Connect(function()
-- What you want to happen here
end)
Also for reference, ProximityPrompt is in BETA, so they won’t be able to work in an actual roblox game, just in Studio.
1 Like