I was recently working on a In-Flight-Entertainment, but I was wondering - how to prevent people from stealing the GUI and the code. And sense closed modules were removed, I am wondering what is the most secure way of preventing people stealing your assets, whilst giving access to your buyers.
I’ve had testing some ways - HTTP requests, obfuscation, authorization, but they seem that they are not really secure.
So, what is the most efficient way of preventing your code from being stolen?
You can’t prevent local scripts/GUIs from being stolen. Or anything accessible to the client (except server scripts) for that matter. Making HTTP requests, obfuscation to hide your code is silly and unreasonable. Plus, no offense, but your project isn’t anywhere near big enough to even be worth stealing in the first place. Plus it won’t hurt if it goes unnoticed. Plus stealing assets is against the rules so you can always report anyone you believe to have stolen your work without your permission
There’s nothing you can do. Anything you create that is local is just that… Local to the computer of the person that’s playing your game. It’s their computer, all data runs through it and as such can be taken.
It’s like if I sent you a file, you accepted it, then I asked you to not open it. There’s nothing stopping you from doing so.
While on the surface closed-source modules are a good idea. They are still not secure. The code is running from stored memory on your computer. As such, it can be examined by someone willing to spend the time to locate it. It wont perfectly match your code, because of the nature of how lua compiles, but they’ll be able to read it.
This is not true. I know some method what can help with this problem. Simply make local script and in that put all of the Screen Guis. Make simple code to when player will add, then it will change parent. When the game will be downloaded, then the exploiter will not see the Screen Guis because Dex Explorer are not have information about him self (Client) so he will not see the Screen Guis.
That won’t do absolutely anything, any exploit has a complete control over the client. In fact even bigger than roblox studio, they even have access to nil. Even putting the gui in ServerStorage and cloning/deleting it when needed still wouldn’t work because eventually all of the gui will be inside of the client anyways.
You can think of it like websites I can inspect any website to see all the images and html/JavaScript code and I can even change it to make the website look any way I wish for instance I can make the Roblox website look like I have 9999999999 robux but this change is only done locally it does not effect Robloxs servers
The same is true for LocalScripts and your assets clients can view, edit and add just like we can view, edit and add to websites
Yep. Like that joke about hacking NASA with HTML. You just change stuff in the browser and viola, you hacked NASA with HTML. The problem is, nobody else can see it. LOL.
When you will download the game, then you cannot see other players in game:GetService(“Players”).RandomPlayer and in RandomPlayer IS NOT “PlayerGui” its only in current local player but, when the game will install successful then the hacker cannot see him self in downloaded file
as long as a roblox excutor exists, there is no way for developers to prevent anyone from stealing their IP.
All you can do is send DMCA for copyright infringement and remove those stolen goods/places.
Ofc it’s impossible if the thief decided to use multiple accounts to clone those stolen goods and upload it to tool box again and again, unless roblox decides to ask for verification while signing up and before uploading a model.
Also replicating your code is a guessing game for the executors. (atleast that’s what i’ve read)
just put important codes inside the serverscripts and just use local script to handle ui interaction and stuff. @teddyHV11
The best thing you can do to counter this is to put the value of your game in the way it works, not on how it looks. If you put the value of your game on how it looks exploiters can easily copy it, otherwise some exploiters stealing your assets wont really do much as they cant steal your scripts and such.
It also helps to gain some popularity so atleast people wont ignore you when someone steals your assets, this can be a replacement to “putting your games value on how it works”, making it so that any copies (hopefully) just never take off at all.