PrismaticConstraint fails to move part fully sometimes

A developer knows what the developer needs best. If I want to disable physics sleeping on a specific part or set of parts from the default, there’s a good reason for it. I shouldn’t have to use workarounds for an engine feature that should be toggleable on a granular per-part basis to begin with because of some convoluted reason like “maybe you don’t understand how game engines work”…

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True! I would love for there to be a feature to just disable the sleeping feature for these specific constraints, since these are the only constraints I have this issue with.

Something interesting that was noticed: the constraints get stuck as already known, but upon exiting the vehicle seat of the train, the constraints move and the doors close! (Notice the close sound after I hop out)