So recently I made a module with requires important data such as exploiters that I want to ban across multiple games. I uploaded this module to the group which owns the game yet I am still getting this error. I’m also wondering if there’s a better way I could update information like this without using modules so that I can use the same module in my games as well as my groups games.
Also sorry if this post is icky this is my first dev forum post : )))))
The best way would probably be through the HTTPService. myjson.com advertises as a simple JSON storage and hosting service so it’ll probably work well.
(Just tested it out. You upload the JSON formatted text and it returns a HTTP url like mine: https://api.myjson.com/bins/vynta which returns a simple JSON response. Super easy to integrate!)
Edit: This solution isn’t secure. To make it secure you’d probably need to find a similar service which requires authentication. I think Google docs is still blocked (correct me if I’m wrong on that). If you can’t find a service, it wouldn’t be too hard to rent web hosting and upload a 10 liner PHP file to check a secret you send it and serve the JSON file.
Right now I just use trello to store the bans, the module script just holds the important keys/tokens as well as functions which auto ban players for exploits.