That’s because something is preventing the Magic Finix Amber from being placed in the backpack correctly, but I’m having trouble figuring out what the cause is unfortunately
I see that tool is parent of player’s character in workspace
tool is disappearing after equiping and when I unequip then it comes back
You gave me an idea, this modification to the server script I gave you might work:
local background = workspace.BloomBackground
local template = workspace.Bloom_Transform
local crown = template.Bloom_MW_crown
local shirt = template.Shirt
local pants = template.Pants
local wing_l = template.Wing_Left
local wing_r = template.Wing_Right
local effect = template.RightHand.Attachment.Fire
game:GetService("ReplicatedStorage").AmberS1.OnServerEvent:Connect(function(player)
if player.Character then
local tool = player.Character:FindFirstChild("Magic Finix Amber")
if tool then
local animation = tool.LocalScript.Animation
local character = player.Character
local humanoid = character.Humanoid
tool.Handle.Attachment.Fire.Enabled = false
character.PrimaryPart.Anchored = true
humanoid.WalkSpeed = 0
humanoid.JumpHeight = 0
local clonedBackground = background:Clone()
clonedBackground.Name = "localBackground"
clonedBackground.CFrame = character.PrimaryPart.CFrame * CFrame.new(0, 0, 2)
clonedBackground.Rotation = character.PrimaryPart.Rotation
clonedBackground.Parent = workspace
local cloneeffect1 = effect:Clone()
cloneeffect1.Parent = character.RightHand
local cloneeffect2 = effect:Clone()
cloneeffect2.Parent = character.LeftHand
local music = clonedBackground.MagicWinx
music.Playing = true
local track = humanoid.Animator:LoadAnimation(animation)
track:Play()
task.wait(3)
cloneeffect1.Enabled = true
cloneeffect2.Enabled = true
task.wait(1.5)
cloneeffect1.Enabled = false
cloneeffect2.Enabled = false
local shirtID = shirt.ShirtTemplate
character.Shirt.ShirtTemplate = shirtID
character.Pants.PantsTemplate = "rbxassetid://15724231382"
task.wait(2)
local pantsID = pants.PantsTemplate
character.Pants.PantsTemplate = pantsID
task.wait(3.75)
local wing_lclone = wing_l:Clone()
wing_lclone.Handle.AccessoryWeld.Part1 = character.UpperTorso
wing_lclone.Parent = character
local wing_rclone = wing_r:Clone()
wing_rclone.Handle.AccessoryWeld.Part1 = character.UpperTorso
wing_rclone.Parent = character
task.wait(1)
local crownclone = crown:Clone()
crownclone.Handle.AccessoryWeld.Part1 = character.Head
crownclone.Parent = character
task.wait(2.5)
cloneeffect1.Enabled = true
cloneeffect2.Enabled = true
task.wait(1)
cloneeffect1.Enabled = false
cloneeffect2.Enabled = false
task.wait(6)
clonedBackground:Destroy()
humanoid.WalkSpeed = 16
humanoid.JumpHeight = 7.2
character.PrimaryPart.Anchored = false
tool:Destroy()
else
warn("Magic Finix Amber isn't equipped!")
end
else
warn("player.Character is currently nil")
end
end)
now it shows that localscript is not parent of animation but it is located there
Do you have multiple LocalScripts inside of the Tool?
I don’t have it multiplied.‘’‘’‘’
Try changing the LocalScript to:
local event = game:GetService("ReplicatedStorage"):WaitForChild("AmberS1")
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://15723632456"
animation.Parent = script.Parent
script.Parent.Activated:Once(function()
event:FireServer()
end)
And the server script to:
local background = workspace.BloomBackground
local template = workspace.Bloom_Transform
local crown = template.Bloom_MW_crown
local shirt = template.Shirt
local pants = template.Pants
local wing_l = template.Wing_Left
local wing_r = template.Wing_Right
local effect = template.RightHand.Attachment.Fire
game:GetService("ReplicatedStorage").AmberS1.OnServerEvent:Connect(function(player)
if player.Character then
local tool = player.Character:FindFirstChild("Magic Finix Amber")
if tool then
local animation = tool.Animation
local character = player.Character
local humanoid = character.Humanoid
tool.Handle.Attachment.Fire.Enabled = false
character.PrimaryPart.Anchored = true
humanoid.WalkSpeed = 0
humanoid.JumpHeight = 0
local clonedBackground = background:Clone()
clonedBackground.Name = "localBackground"
clonedBackground.CFrame = character.PrimaryPart.CFrame * CFrame.new(0, 0, 2)
clonedBackground.Rotation = character.PrimaryPart.Rotation
clonedBackground.Parent = workspace
local cloneeffect1 = effect:Clone()
cloneeffect1.Parent = character.RightHand
local cloneeffect2 = effect:Clone()
cloneeffect2.Parent = character.LeftHand
local music = clonedBackground.MagicWinx
music.Playing = true
local track = humanoid.Animator:LoadAnimation(animation)
track:Play()
task.wait(3)
cloneeffect1.Enabled = true
cloneeffect2.Enabled = true
task.wait(1.5)
cloneeffect1.Enabled = false
cloneeffect2.Enabled = false
local shirtID = shirt.ShirtTemplate
character.Shirt.ShirtTemplate = shirtID
character.Pants.PantsTemplate = "rbxassetid://15724231382"
task.wait(2)
local pantsID = pants.PantsTemplate
character.Pants.PantsTemplate = pantsID
task.wait(3.75)
local wing_lclone = wing_l:Clone()
wing_lclone.Handle.AccessoryWeld.Part1 = character.UpperTorso
wing_lclone.Parent = character
local wing_rclone = wing_r:Clone()
wing_rclone.Handle.AccessoryWeld.Part1 = character.UpperTorso
wing_rclone.Parent = character
task.wait(1)
local crownclone = crown:Clone()
crownclone.Handle.AccessoryWeld.Part1 = character.Head
crownclone.Parent = character
task.wait(2.5)
cloneeffect1.Enabled = true
cloneeffect2.Enabled = true
task.wait(1)
cloneeffect1.Enabled = false
cloneeffect2.Enabled = false
task.wait(6)
clonedBackground:Destroy()
humanoid.WalkSpeed = 16
humanoid.JumpHeight = 7.2
character.PrimaryPart.Anchored = false
tool:Destroy()
else
warn("Magic Finix Amber isn't equipped!")
end
else
warn("player.Character is currently nil")
end
end)
still that error is appearing.
maybe that error shows bc creating anim is in local
I think the issue is since the animation is being created by a LocalScript the server is unaware because of replication. We’ll need to create the animation on the server like so:
local background = workspace.BloomBackground
local template = workspace.Bloom_Transform
local crown = template.Bloom_MW_crown
local shirt = template.Shirt
local pants = template.Pants
local wing_l = template.Wing_Left
local wing_r = template.Wing_Right
local effect = template.RightHand.Attachment.Fire
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://15723632456"
game:GetService("ReplicatedStorage").AmberS1.OnServerEvent:Connect(function(player)
if player.Character then
local tool = player.Character:FindFirstChild("Magic Finix Amber")
if tool then
local character = player.Character
local humanoid = character.Humanoid
tool.Handle.Attachment.Fire.Enabled = false
local animation = animation:Clone()
animation.Parent = tool
character.PrimaryPart.Anchored = true
humanoid.WalkSpeed = 0
humanoid.JumpHeight = 0
local clonedBackground = background:Clone()
clonedBackground.Name = "localBackground"
clonedBackground.CFrame = character.PrimaryPart.CFrame * CFrame.new(0, 0, 2)
clonedBackground.Rotation = character.PrimaryPart.Rotation
clonedBackground.Parent = workspace
local cloneeffect1 = effect:Clone()
cloneeffect1.Parent = character.RightHand
local cloneeffect2 = effect:Clone()
cloneeffect2.Parent = character.LeftHand
local music = clonedBackground.MagicWinx
music.Playing = true
local track = humanoid.Animator:LoadAnimation(animation)
track:Play()
task.wait(3)
cloneeffect1.Enabled = true
cloneeffect2.Enabled = true
task.wait(1.5)
cloneeffect1.Enabled = false
cloneeffect2.Enabled = false
local shirtID = shirt.ShirtTemplate
character.Shirt.ShirtTemplate = shirtID
character.Pants.PantsTemplate = "rbxassetid://15724231382"
task.wait(2)
local pantsID = pants.PantsTemplate
character.Pants.PantsTemplate = pantsID
task.wait(3.75)
local wing_lclone = wing_l:Clone()
wing_lclone.Handle.AccessoryWeld.Part1 = character.UpperTorso
wing_lclone.Parent = character
local wing_rclone = wing_r:Clone()
wing_rclone.Handle.AccessoryWeld.Part1 = character.UpperTorso
wing_rclone.Parent = character
task.wait(1)
local crownclone = crown:Clone()
crownclone.Handle.AccessoryWeld.Part1 = character.Head
crownclone.Parent = character
task.wait(2.5)
cloneeffect1.Enabled = true
cloneeffect2.Enabled = true
task.wait(1)
cloneeffect1.Enabled = false
cloneeffect2.Enabled = false
task.wait(6)
clonedBackground:Destroy()
humanoid.WalkSpeed = 16
humanoid.JumpHeight = 7.2
character.PrimaryPart.Anchored = false
tool:Destroy()
else
warn("Magic Finix Amber isn't equipped!")
end
else
warn("player.Character is currently nil")
end
end)
Now we no longer need to create the animation in the LocalScript:
local event = game:GetService("ReplicatedStorage"):WaitForChild("AmberS1")
script.Parent.Activated:Once(function()
event:FireServer()
end)
Edit: @TheCookieDragonPlays I’ve made some important corrections to the server script now
Thank you so much. Now it worked
I have question if you could type in script that if player reset then background deletes?
This should work to achieve that:
local background = workspace.BloomBackground
local template = workspace.Bloom_Transform
local crown = template.Bloom_MW_crown
local shirt = template.Shirt
local pants = template.Pants
local wing_l = template.Wing_Left
local wing_r = template.Wing_Right
local effect = template.RightHand.Attachment.Fire
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://15723632456"
game:GetService("ReplicatedStorage").AmberS1.OnServerEvent:Connect(function(player)
if player.Character then
local tool = player.Character:FindFirstChild("Magic Finix Amber")
if tool then
local character = player.Character
local humanoid = character.Humanoid
tool.Handle.Attachment.Fire.Enabled = false
local animation = animation:Clone()
animation.Parent = tool
character.PrimaryPart.Anchored = true
humanoid.WalkSpeed = 0
humanoid.JumpHeight = 0
local clonedBackground = background:Clone()
clonedBackground.Name = "localBackground"
clonedBackground.CFrame = character.PrimaryPart.CFrame * CFrame.new(0, 0, 2)
clonedBackground.Rotation = character.PrimaryPart.Rotation
clonedBackground.Parent = workspace
local cloneeffect1 = effect:Clone()
cloneeffect1.Parent = character.RightHand
local cloneeffect2 = effect:Clone()
cloneeffect2.Parent = character.LeftHand
local music = clonedBackground.MagicWinx
music.Playing = true
local track = humanoid.Animator:LoadAnimation(animation)
track:Play()
task.wait(3)
cloneeffect1.Enabled = true
cloneeffect2.Enabled = true
task.wait(1.5)
cloneeffect1.Enabled = false
cloneeffect2.Enabled = false
local shirtID = shirt.ShirtTemplate
character.Shirt.ShirtTemplate = shirtID
character.Pants.PantsTemplate = "rbxassetid://15724231382"
task.wait(2)
local pantsID = pants.PantsTemplate
character.Pants.PantsTemplate = pantsID
task.wait(3.75)
local wing_lclone = wing_l:Clone()
wing_lclone.Handle.AccessoryWeld.Part1 = character.UpperTorso
wing_lclone.Parent = character
local wing_rclone = wing_r:Clone()
wing_rclone.Handle.AccessoryWeld.Part1 = character.UpperTorso
wing_rclone.Parent = character
task.wait(1)
local crownclone = crown:Clone()
crownclone.Handle.AccessoryWeld.Part1 = character.Head
crownclone.Parent = character
task.wait(2.5)
cloneeffect1.Enabled = true
cloneeffect2.Enabled = true
task.wait(1)
cloneeffect1.Enabled = false
cloneeffect2.Enabled = false
task.wait(6)
clonedBackground:Destroy()
humanoid.WalkSpeed = 16
humanoid.JumpHeight = 7.2
character.PrimaryPart.Anchored = false
humanoid.Died:Once(function() -- Add things you want to destroy when player dies/resets in here
clonedBackground:Destroy()
end)
tool:Destroy()
else
warn("Magic Finix Amber isn't equipped!")
end
else
warn("player.Character is currently nil")
end
end)
Doesn’t work I don’t know why.
Do I have to put part in “()”?
It’s very late now so I won’t be able to continue helping you today, but make sure the things you want to destroy are inside the function like so:
humanoid.Died:Once(function() -- Add things you want to destroy when player dies/resets in here
-- Example: part:Destroy()
clonedBackground:Destroy()
end
And to use :Destroy()
for each item you want to destroy
Ok and thank you. Happy Holidays!
I have problem with this because it deletes all parts called that but I want to delete part which player made by using tool
I tested it on multiplayer and when I used it in the same time it deletes parts of both players