For a game I’m trying to make, i need to know how to:
- Search the player’s model in the Workspace
- Find anything with the class name “CharacterMesh”
- Delete it from the player’s model so the player looks blocky.
function changePlayerBodyType(player) local player2 = workspace:FindFirstChild(player.Name) if player2:FindFirstChild("CharacterMesh") then for i,v in pairs(player2:GetChildren("CharacterMesh")) do v:Destroy() end end end game.Players.PlayerAdded:Connect(changePlayerBodyType)