I want to make a cooldown bar in a circular shape gui
this is my gui
what am i trying to achieve
i tried create a frame with ClipsDescendants enabled and put bar gui in there, but the problem is when i tween the frame the bar will go with the frame so it’s not working
It does work but the scale of gui is wrong when I’m playing the game in other device, so I use AutoScale plugin then the gui scale is ok but cooldown bar not working again. Is there any other way to scale gui or any solution for this?
as u can see in the vid, It’ll work if I can move clip layer without the bar layer moving with it but the problem is the bar have to be clip layer child
is there any way to clip without being child or to lock gui in place to prevent the bar from moving
What you’re trying to achieve is pretty simple. Basically if you’re moving the clip layer you want to counter-move it’s child so that it looks like it stays in place. Add a line after you move the clip layer saying that you move it’s child in the opposite direction.
Yes it worked, I use GetPropertySignal to get signal when child automatically move with their parent and move child in the opposite direction the parent going I got the answer 20 days ago but I forgot to post the solution here