FireTest.rbxl (18.9 KB)
Please notice that this script only works when the player partly stands inside of the fire part. There are no parts with CanCollide set to false. I mean that the .Touched() event only fires when the player moves somehow. If the player stands still this event won’t fire.
In Studio, go to Game Settings, Avatar, and change collision to Inner Box, see if that works.
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Oh I never heard about that^^ Please let it work
Before I mark your message as the solution, I would like to thank you from the bottom of my heart! It took me a long time to find the solution to this problem, but you did it ^^
Thanks.
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Ah nice solution. This simply covers both ways
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