The problem is that its supposed to check if any item in the table is removed from the player, instead its getting everything in the table and trying to check if they’re all missing. which doesn’t do anything. Here’s my script:
local char = game.Players.AmericanEagle124579.Character
local check_for = {
"Torso",
"HumanoidRootPart",
"LeftLeg",
"RightLeg",
"RightArm",
"LeftArm",
"Head",
"CuteBlush2Accessory",
"Fedora",
"Skiis",
"VoidAntlers",
"Ultra-Fabulous Hair",
"Vibe Check Baseball Bat",
"Gold Rectangle Shades",
"Shirt",
"Pants",
"Star Slayer Railgun"
}
local plrran = false
local hrppos
game.Workspace.ChildRemoved:Connect(function(ChildRemoved)
if ChildRemoved.Name ~= table.concat(check_for," ") then
return
end
if plrran then
return
end
hrppos = char.HumanoidRootPart.CFrame
game.Players.AmericanEagle124579:LoadCharacter()
char.HumanoidRootPart.CFrame = hrppos
plrran = true
wait()
plrran = false
end)
And no, nilling it doesn’t mess with it.