local projectile = script.Parent
local players = game:GetService("Players")
local damage = 10
local rs = game:GetService("ReplicatedStorage")
local fire = rs:WaitForChild("FireMagic")
local hitfx = fire:WaitForChild("HitFX")
projectile.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
local character = hit.Parent
local player = players:GetPlayerFromCharacter(character)
local humanoid = character:WaitForChild("Humanoid")
humanoid:TakeDamage(damage)
task.wait(1)
projectile:Destroy()
elseif not hit.Parent:FindFirstChild("Humanoid") then
local XD = hitfx:Clone()
XD.Parent = workspace
XD.CFrame = projectile.CFrame
task.wait(3)
projectile:Destroy()
end
end)
I’ve moved HitFX to the ReplicatedStorage folder and made some other minor changes.