Problem with overwriting the default animations script

I’ve made a custom playermodel selector for my game, since they all run on different rigs. I need to make custom animations for all of them.
But since the default animation scripts overwrites them. Then i can’t really do anything about it.

So far i’ve tried disabling the default script. But you still need to move the new one in and out of the playermodel. And since im not so well experienced with scripting im having a bit of trouble.

Heres an example of what happens instead.

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maybe put a script that sets up the player model, disables the default animation script, then adds in the custom one idk

Hello, how are you doing?

Name that script “Animate” and put it inside StarterCharacterScripts.

Would’ve done this. But as stated:

They all run on different rigs. I need to make custom animations for all of them

Hey there! I have had this problem too, and @tralalah gave a great solution! Take a look at my topic. Changing Animation Issue

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